I figured this morning I would talk a bit about my impressions of the league so far. The circuitry in a charged battery glows with a soft blue radiance equal to that of a candle.Good Morning Folks! Happy Monday after the starting weekend of the Necropolis League in Path of Exile. The bulk of “silverdisks” in circulation today are destroyed batteries one can tell a functional battery from a destroyed one by the way the circuitry seems to shimmer slightly when reflecting light. However, each time a battery is recharged, there’s a 20% chance that the battery is destroyed in the process. Placing a battery in a generator’s charging slot can recharge it. Inserting or ejecting a battery is a move action. A battery can be kept within an object indefinitely, or it can be ejected from the object for the purposes of recharging it or storing it elsewhere without affecting the item’s charge. If the item had fewer than 10 open slots in its capacity, the excess charges the battery once held are lost. The battery’s charge instantly fully depletes, and the item’s internal capacitors fill with 10 charges as it does so. A battery contains 10 charges when full to charge an item with a battery, one simply slips the disk-shaped device into the proper slot on the item. A battery looks like a small silver disk that’s etched with strange lines-the people have taken to calling batteries “silverdisks” and sometimes use them as coins. It’s more common and practical to charge such items with batteries. While one can use the electricity provided by a generator, these are rare, expensive, and rarely portable. Most technological items are powered by electricity. Some access cards could be worth far more than the prices listed above if they’re specifically encoded to locks that protect more valuable or significant contents.Ĭraft Technological Item, production lab Battery Coding an access card for specific locks requires a lock coder. Often, all of the doors in a complex are keyed to a unique set of cards that don’t work on doors found in other complexes, much like a skeleton key might open all the doors in one castle but none in another. Among certain societies, access cards are also used as decorations, worn as affectations, and incorporated into ceremonial regalia.Īccess cards must be encoded to specific locks before they can function. Although access cards do not consume energy themselves, they work in only electronic locks that currently have power. An access card functions as a key-when swiped through an electronic lock (a move action), an access card unlocks any lock of its color code or a color code of a lower rating. Some access cards are further decorated with names or titles, or even photographs of long-dead crew members. Price varies Brown 3 gp Black 10 gp White 40 gp Gray 90 gp Green 160 gp Red 250 gp Blue 360 gp Orange 490 gp Prismatic 1,000 gp Slot none Weight - Capacity - Usage -Īn access card is a small strip of stiff plastic with a color-coded stripe on one side. Signal boosters and signal jammers can also affect signal range. Force fields do not block signals at all. A signal is blocked by 1 foot of metal, 5 feet of stone, or 20 feet of organic matter. Furthermore, a signal cannot penetrate solid barriers well. Signals have a maximum range set by the device. Some items, like chipfinders, commsets, and detonators, can remotely interact with other objects via signals. Generally, this cost is equal to half the price of the item. ![]() It is also the Knowledge (engineering) DC to correctly identify the item.Ĭost: This amount is the cost in gold pieces to create the item. ![]() These requirements generally consist of having a feat and access to a manufacturing facility.Ĭraft: This is the Craft DC required to create the item. ![]() Usage: This value lists the number of charges the item consumes from its capacity each time it is activated.ĭescription: This section describes the gear’s appearance and abilities.Ĭonstruction: This section describes the requirements that must be met for a character to craft the item. Weight: This entry lists the weight of the item in pounds.Ĭapacity: This is the maximum number of charges the item can hold. If the item’s slot matches one of the existing magic item slots, wearing the item prevents the user from wearing or gaining the benefit from a magic item in the same slot. Slot: This is the part of the body the item must be worn on, if any. ![]() As with magic items, a technological item can be sold by PCs for half of this amount. Price: This value is the cost in gold pieces for the PCs to purchase the item-if it’s available for sale. This information is organized as follows. Each piece of technological gear detailed here has a full description, including a set of abbreviated statistics.
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